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<li class="navelem"><a class="el" href="dir_80876d1476b72d92a9650b7ee3516e4c.html">TeamCurriculumDesign</a></li><li class="navelem"><a class="el" href="dir_94d984b25819e36381b125ff1e4ee0f2.html">Actors</a></li><li class="navelem"><a class="el" href="dir_e602202d11c549fe7ae35fc7d943708c.html">Player</a></li>  </ul>
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  <div class="headertitle"><div class="title">BasePlayer.h</div></div>
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<div class="fragment"><div class="line"><a id="l00001" name="l00001"></a><span class="lineno">    1</span><span class="comment">//</span></div>
<div class="line"><a id="l00002" name="l00002"></a><span class="lineno">    2</span><span class="comment">// Created by lenovo on 2021/8/18.</span></div>
<div class="line"><a id="l00003" name="l00003"></a><span class="lineno">    3</span><span class="comment">//</span></div>
<div class="line"><a id="l00004" name="l00004"></a><span class="lineno">    4</span> </div>
<div class="line"><a id="l00005" name="l00005"></a><span class="lineno">    5</span><span class="preprocessor">#ifndef TEAMCURRICULUMDESIGN_BASEPLAYER_H</span></div>
<div class="line"><a id="l00006" name="l00006"></a><span class="lineno">    6</span><span class="preprocessor">#define TEAMCURRICULUMDESIGN_BASEPLAYER_H</span></div>
<div class="line"><a id="l00007" name="l00007"></a><span class="lineno">    7</span> </div>
<div class="line"><a id="l00008" name="l00008"></a><span class="lineno">    8</span> </div>
<div class="line"><a id="l00009" name="l00009"></a><span class="lineno">    9</span><span class="preprocessor">#include &quot;../Actor.h&quot;</span></div>
<div class="line"><a id="l00010" name="l00010"></a><span class="lineno">   10</span><span class="preprocessor">#include &quot;../../Utils/Const.h&quot;</span></div>
<div class="line"><a id="l00011" name="l00011"></a><span class="lineno">   11</span><span class="preprocessor">#include &quot;../../Item/Bag/BaseBag.h&quot;</span></div>
<div class="line"><a id="l00012" name="l00012"></a><span class="lineno">   12</span><span class="preprocessor">#include &quot;../../Item/Bag/BuffBag.h&quot;</span></div>
<div class="line"><a id="l00013" name="l00013"></a><span class="lineno">   13</span> </div>
<div class="line"><a id="l00017" name="l00017"></a><span class="lineno"><a class="line" href="class_base_player.html">   17</a></span><span class="keyword">class </span><a class="code hl_class" href="class_base_player.html">BasePlayer</a> : <span class="keyword">public</span> <a class="code hl_class" href="class_actor.html">Actor</a> {</div>
<div class="line"><a id="l00018" name="l00018"></a><span class="lineno">   18</span> </div>
<div class="line"><a id="l00019" name="l00019"></a><span class="lineno">   19</span><span class="keyword">public</span>:</div>
<div class="line"><a id="l00020" name="l00020"></a><span class="lineno">   20</span>    <span class="keyword">explicit</span> <a class="code hl_class" href="class_base_player.html">BasePlayer</a>(<span class="keyword">const</span> <a class="code hl_class" href="class_point.html">Point</a> &amp;pos, <span class="keywordtype">double</span> width = 45, <span class="keywordtype">double</span> height = 60,</div>
<div class="line"><a id="l00021" name="l00021"></a><span class="lineno">   21</span>                        <span class="keywordtype">int</span> max_health = 200, <span class="keywordtype">int</span> max_magic = 200, <span class="keywordtype">double</span> gravity = Const::DefaultGravity,</div>
<div class="line"><a id="l00022" name="l00022"></a><span class="lineno">   22</span>                        <span class="keywordtype">double</span> velocity_x_max = 5.5, <span class="keywordtype">double</span> velocity_y_max = 4,</div>
<div class="line"><a id="l00023" name="l00023"></a><span class="lineno">   23</span>                        <span class="keywordtype">double</span> jump_velocity_y_max = 25,</div>
<div class="line"><a id="l00024" name="l00024"></a><span class="lineno">   24</span>                        <span class="keywordtype">double</span> velocity_x_reduce_radio = 0.6, <span class="keywordtype">double</span> velocity_y_reduce_radio = 0.6);</div>
<div class="line"><a id="l00025" name="l00025"></a><span class="lineno">   25</span> </div>
<div class="line"><a id="l00026" name="l00026"></a><span class="lineno">   26</span>    <span class="keywordtype">bool</span> <a class="code hl_function" href="class_base_player.html#af155c67d91bd80fd3c39ca4096822e43">isPlayer</a>() <span class="keyword">const override</span>;</div>
<div class="line"><a id="l00027" name="l00027"></a><span class="lineno">   27</span> </div>
<div class="line"><a id="l00028" name="l00028"></a><span class="lineno">   28</span>    GameObject <a class="code hl_function" href="class_base_player.html#a5f176181d44582570c926e606b0d0ea7">getGameObjectType</a>() <span class="keyword">const override</span>;</div>
<div class="line"><a id="l00029" name="l00029"></a><span class="lineno">   29</span> </div>
<div class="line"><a id="l00030" name="l00030"></a><span class="lineno">   30</span>    <a class="code hl_class" href="class_base_bag.html">BaseBag</a> *bag;</div>
<div class="line"><a id="l00031" name="l00031"></a><span class="lineno">   31</span> </div>
<div class="line"><a id="l00032" name="l00032"></a><span class="lineno">   32</span>    <a class="code hl_class" href="class_buff_bag.html">BuffBag</a> *buffBag;</div>
<div class="line"><a id="l00033" name="l00033"></a><span class="lineno">   33</span> </div>
<div class="line"><a id="l00034" name="l00034"></a><span class="lineno">   34</span>    <span class="keywordtype">void</span> <a class="code hl_function" href="class_base_player.html#aac31c29c954679acce97217293bad308">doAttackRefreshAndAttack</a>(<span class="keywordtype">bool</span> attack, <span class="keyword">struct</span> <a class="code hl_class" href="class_rectangle.html">Rectangle</a> &amp;rec, <span class="keywordtype">int</span> &amp;knock_back_instance, <span class="keywordtype">int</span> &amp;power) <span class="keyword">override</span>;</div>
<div class="line"><a id="l00035" name="l00035"></a><span class="lineno">   35</span> </div>
<div class="line"><a id="l00036" name="l00036"></a><span class="lineno">   36</span>    <span class="keywordtype">void</span> <a class="code hl_function" href="class_base_player.html#abccfdd44993e56c3196cd44e888f350d">moveX</a>(<a class="code hl_enumeration" href="class_actor.html#a2315aa20cdd86580a3936e58f796289a">Actor::Move_Type_X</a> typeX) <span class="keyword">override</span>;</div>
<div class="line"><a id="l00037" name="l00037"></a><span class="lineno">   37</span> </div>
<div class="line"><a id="l00038" name="l00038"></a><span class="lineno">   38</span>    <span class="keywordtype">void</span> <a class="code hl_function" href="class_base_player.html#a8020289a4df61f692cfe5aa14cde017b">moveY</a>(<a class="code hl_enumeration" href="class_actor.html#aca69a1a886cbf8c0a9ac8998d59bd1ea">Actor::Move_Type_Y</a> typeY, <span class="keywordtype">bool</span> onGround, <span class="keywordtype">bool</span> can_climb) <span class="keyword">override</span>;</div>
<div class="line"><a id="l00039" name="l00039"></a><span class="lineno">   39</span> </div>
<div class="line"><a id="l00040" name="l00040"></a><span class="lineno">   40</span>    <a class="code hl_class" href="class_base_player.html">~BasePlayer</a>() <span class="keyword">override</span>;</div>
<div class="line"><a id="l00041" name="l00041"></a><span class="lineno">   41</span> </div>
<div class="line"><a id="l00042" name="l00042"></a><span class="lineno">   42</span>    <span class="keywordtype">void</span> changeWeapon(<a class="code hl_class" href="class_base_weapon.html">BaseWeapon</a> *new_weapon);</div>
<div class="line"><a id="l00043" name="l00043"></a><span class="lineno">   43</span> </div>
<div class="line"><a id="l00044" name="l00044"></a><span class="lineno">   44</span>    <span class="keywordtype">void</span> <a class="code hl_function" href="class_base_player.html#a8992b35c366b882b29cdd43214dc6b8e">attackBy</a>(<span class="keywordtype">int</span> power) <span class="keyword">override</span>;</div>
<div class="line"><a id="l00045" name="l00045"></a><span class="lineno">   45</span> </div>
<div class="line"><a id="l00046" name="l00046"></a><span class="lineno">   46</span>    <span class="keywordtype">void</span> <a class="code hl_function" href="class_base_player.html#ae054ee0afa82168ec1d782c2b6bfb5b0">normalRefresh</a>() <span class="keyword">override</span>;</div>
<div class="line"><a id="l00047" name="l00047"></a><span class="lineno">   47</span>};</div>
<div class="line"><a id="l00048" name="l00048"></a><span class="lineno">   48</span> </div>
<div class="line"><a id="l00049" name="l00049"></a><span class="lineno">   49</span> </div>
<div class="line"><a id="l00050" name="l00050"></a><span class="lineno">   50</span><span class="preprocessor">#endif </span><span class="comment">//TEAMCURRICULUMDESIGN_BASEPLAYER_H</span></div>
<div class="ttc" id="aclass_actor_html"><div class="ttname"><a href="class_actor.html">Actor</a></div><div class="ttdoc">角色基类</div><div class="ttdef"><b>Definition:</b> Actor.h:18</div></div>
<div class="ttc" id="aclass_actor_html_a2315aa20cdd86580a3936e58f796289a"><div class="ttname"><a href="class_actor.html#a2315aa20cdd86580a3936e58f796289a">Actor::Move_Type_X</a></div><div class="ttdeci">Move_Type_X</div><div class="ttdoc">角色在水平方向移动的枚举类 LEFT : 向左移动 RIGHT : 向右移动 NONE_X : 水平方向不做出移动</div><div class="ttdef"><b>Definition:</b> Actor.h:270</div></div>
<div class="ttc" id="aclass_actor_html_aca69a1a886cbf8c0a9ac8998d59bd1ea"><div class="ttname"><a href="class_actor.html#aca69a1a886cbf8c0a9ac8998d59bd1ea">Actor::Move_Type_Y</a></div><div class="ttdeci">Move_Type_Y</div><div class="ttdoc">角色在竖直方向移动的枚举类 UP : 向上移动或跳跃 DOWN : 向下移动 NONE_Y : 竖直方向不做出移动</div><div class="ttdef"><b>Definition:</b> Actor.h:257</div></div>
<div class="ttc" id="aclass_base_bag_html"><div class="ttname"><a href="class_base_bag.html">BaseBag</a></div><div class="ttdoc">背包基类</div><div class="ttdef"><b>Definition:</b> BaseBag.h:15</div></div>
<div class="ttc" id="aclass_base_player_html"><div class="ttname"><a href="class_base_player.html">BasePlayer</a></div><div class="ttdoc">玩家类</div><div class="ttdef"><b>Definition:</b> BasePlayer.h:17</div></div>
<div class="ttc" id="aclass_base_player_html_a5f176181d44582570c926e606b0d0ea7"><div class="ttname"><a href="class_base_player.html#a5f176181d44582570c926e606b0d0ea7">BasePlayer::getGameObjectType</a></div><div class="ttdeci">GameObject getGameObjectType() const override</div><div class="ttdoc">获取角色类型，用于动画和音频</div><div class="ttdef"><b>Definition:</b> BasePlayer.cpp:25</div></div>
<div class="ttc" id="aclass_base_player_html_a8020289a4df61f692cfe5aa14cde017b"><div class="ttname"><a href="class_base_player.html#a8020289a4df61f692cfe5aa14cde017b">BasePlayer::moveY</a></div><div class="ttdeci">void moveY(Actor::Move_Type_Y typeY, bool onGround, bool can_climb) override</div><div class="ttdoc">角色沿Y方向移动</div><div class="ttdef"><b>Definition:</b> BasePlayer.cpp:70</div></div>
<div class="ttc" id="aclass_base_player_html_a8992b35c366b882b29cdd43214dc6b8e"><div class="ttname"><a href="class_base_player.html#a8992b35c366b882b29cdd43214dc6b8e">BasePlayer::attackBy</a></div><div class="ttdeci">void attackBy(int power) override</div><div class="ttdoc">角色被攻击时调用</div><div class="ttdef"><b>Definition:</b> BasePlayer.cpp:186</div></div>
<div class="ttc" id="aclass_base_player_html_aac31c29c954679acce97217293bad308"><div class="ttname"><a href="class_base_player.html#aac31c29c954679acce97217293bad308">BasePlayer::doAttackRefreshAndAttack</a></div><div class="ttdeci">void doAttackRefreshAndAttack(bool attack, struct Rectangle &amp;rec, int &amp;knock_back_instance, int &amp;power) override</div><div class="ttdoc">刷新攻击冷却并根据传入的attack攻击</div><div class="ttdef"><b>Definition:</b> BasePlayer.cpp:135</div></div>
<div class="ttc" id="aclass_base_player_html_abccfdd44993e56c3196cd44e888f350d"><div class="ttname"><a href="class_base_player.html#abccfdd44993e56c3196cd44e888f350d">BasePlayer::moveX</a></div><div class="ttdeci">void moveX(Actor::Move_Type_X typeX) override</div><div class="ttdoc">角色沿X方向移动</div><div class="ttdef"><b>Definition:</b> BasePlayer.cpp:43</div></div>
<div class="ttc" id="aclass_base_player_html_ae054ee0afa82168ec1d782c2b6bfb5b0"><div class="ttname"><a href="class_base_player.html#ae054ee0afa82168ec1d782c2b6bfb5b0">BasePlayer::normalRefresh</a></div><div class="ttdeci">void normalRefresh() override</div><div class="ttdoc">每帧刷新角色时调用</div><div class="ttdef"><b>Definition:</b> BasePlayer.cpp:198</div></div>
<div class="ttc" id="aclass_base_player_html_af155c67d91bd80fd3c39ca4096822e43"><div class="ttname"><a href="class_base_player.html#af155c67d91bd80fd3c39ca4096822e43">BasePlayer::isPlayer</a></div><div class="ttdeci">bool isPlayer() const override</div><div class="ttdoc">是否是玩家</div><div class="ttdef"><b>Definition:</b> BasePlayer.cpp:21</div></div>
<div class="ttc" id="aclass_base_weapon_html"><div class="ttname"><a href="class_base_weapon.html">BaseWeapon</a></div><div class="ttdoc">武器基类</div><div class="ttdef"><b>Definition:</b> BaseWeapon.h:14</div></div>
<div class="ttc" id="aclass_buff_bag_html"><div class="ttname"><a href="class_buff_bag.html">BuffBag</a></div><div class="ttdoc">玩家存储buff的背包</div><div class="ttdef"><b>Definition:</b> BuffBag.h:13</div></div>
<div class="ttc" id="aclass_point_html"><div class="ttname"><a href="class_point.html">Point</a></div><div class="ttdoc">二维点</div><div class="ttdef"><b>Definition:</b> Point.h:18</div></div>
<div class="ttc" id="aclass_rectangle_html"><div class="ttname"><a href="class_rectangle.html">Rectangle</a></div><div class="ttdoc">矩形</div><div class="ttdef"><b>Definition:</b> Rectangle.h:13</div></div>
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